
Real-Time Configurator Showcase
A high-end, interactive vehicle configurator built in Unreal Engine to demonstrate the latest capabilities in real-time rendering, dynamic environments, and intuitive UI design.
About The Project
This project was developed as a showcase of what’s possible when pushing the boundaries of real-time automotive visualization. Built in Unreal Engine, it centered around two vehicles—the Toyota Hilux and the Lexus GX—and served as a technical and creative flex across real-time rendering, interactive UX, procedural animation, and environmental immersion.
Users could explore each vehicle in detail, both inside and out, with dynamic viewpoints, interactive features, and multiple environment options designed to elevate the sense of realism and engagement.


Key Features
Full Vehicle Configurator
Users could switch between the Hilux and GX, explore exterior and interior views, and configure paints, grades, and trims with instant visual updates.
Interactive Vehicle Features
Doors could be clicked to open and close, with ride-height animations tied to grade selection for the Hilux, showcasing both functional and cosmetic variants.
Immersive Environment Switching
The experience included three environment options: one based on a 360 capture of Sydney’s Rocks district, and two created from real-world photo captures using Gaussian Splatting for authentic, photoreal backdrops.
Refined Viewpoint & Camera System
Users could orbit freely or jump to curated camera positions, including tight shots of wheels, interiors, or specific exterior details—designed to present each vehicle in the best light.


Insights
In-Depth Breakdown
The configurator was built entirely in Unreal Engine and designed to perform fluidly across desktop and high-end display environments. The two featured vehicles were fully rigged, with animations for doors and ride-height transitions, and structured to support a wide range of configurable options.
The UI was kept clean and minimal, allowing users to focus on the vehicle while easily navigating between camera views, environments, and configuration options.
The environments blended traditional 360 dome captures with cutting-edge Gaussian Splatting. The Sydney-based environment was captured via dome photography, offering a high-resolution static backdrop. The other two environments were generated from photogrammetry and converted to Gaussian Splats, offering volumetric detail with minimal performance overhead.
The result was a seamless, highly polished showcase of real-time rendering, smart asset handling, and intuitive UX design—positioned to demonstrate what’s possible with the latest generation of Unreal-powered automotive configurators.
Got questions?
Feel free to reach out